
Condiciones de uso simples
- ✘ Solo proyectos no comerciales. No se permite en juegos de pago.
- ⓘ Crédito obligatorio: Shaker, Togelius, Nelson, Procedural Content Generation in Games
- ✘ Debe usarse tal cual, sin modificar.
Es un resumen. Rige la licencia de la página original.
“Our publication agreement allowed us to keep the author-version PDFs online.”— pcgbook.com · 2026-10-18Sobre este asset
A textbook on procedural content generation for dungeons, terrain, rules and more, with chapter PDFs kept online by the authors. A solid theory base for building random map or item generators.※ The image above is a cover made by Yeoul Games, not an actual screenshot — see the original page for real previews.
Información
| Tipo | Libros y textos |
|---|---|
| Creador | Noor Shaker, Julian Togelius, Mark J. Nelson |
| Sitio original | pcgbook.com |
| Licencia | 무료 배포 · 저작권 보유 |
| Precio | Gratis |
| Licencia comprobada el | 2026-10-18 |
| Presentado por | Administración de Yeoul Games |
| Clics al original | 0 |
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