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Assets › Books & writing › Procedural Content Generation in Games

Procedural Content Generation in Games

Textbook on procedural generation in games

Non-commercial only — not for paid games

Get it on pcgbook.com ↗
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Procedural Content Generation in Games

Usage terms in plain words

  • ✘ Non-commercial projects only. Not allowed in paid games.
  • ⓘ Credit required: Shaker, Togelius, Nelson, Procedural Content Generation in Games
  • ✘ Must be used as-is, without modification.

This is a summary. The license on the original page is authoritative.

“Our publication agreement allowed us to keep the author-version PDFs online.”— pcgbook.com · 2026-10-18

About this asset

A textbook on procedural content generation for dungeons, terrain, rules and more, with chapter PDFs kept online by the authors. A solid theory base for building random map or item generators.

※ The image above is a cover made by Yeoul Games, not an actual screenshot — see the original page for real previews.

Details

TypeBooks & writing
CreatorNoor Shaker, Julian Togelius, Mark J. Nelson
Original sitepcgbook.com
License무료 배포 · 저작권 보유
PriceFree
License checked on2026-10-18
Listed byYeoul Games admin
Clicks to original0

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