
Usage terms in plain words
- ✘ Non-commercial projects only. Not allowed in paid games.
- ⓘ Credit required: Shaker, Togelius, Nelson, Procedural Content Generation in Games
- ✘ Must be used as-is, without modification.
This is a summary. The license on the original page is authoritative.
“Our publication agreement allowed us to keep the author-version PDFs online.”— pcgbook.com · 2026-10-18About this asset
A textbook on procedural content generation for dungeons, terrain, rules and more, with chapter PDFs kept online by the authors. A solid theory base for building random map or item generators.※ The image above is a cover made by Yeoul Games, not an actual screenshot — see the original page for real previews.
Details
| Type | Books & writing |
|---|---|
| Creator | Noor Shaker, Julian Togelius, Mark J. Nelson |
| Original site | pcgbook.com |
| License | 무료 배포 · 저작권 보유 |
| Price | Free |
| License checked on | 2026-10-18 |
| Listed by | Yeoul Games admin |
| Clicks to original | 0 |
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