Yeoul Games
Explorar juegos Subir juego Actualizaciones Game jams Assets Herramientas Obras ♡ Guardados Foro
Desarrolladores
🌐Español
한국어English日本語PortuguêsEspañolTiếng ViệtTürkçeDeutschไทย
Assets › Libros y textos › Ray Tracing in One Weekend 시리즈

Ray Tracing in One Weekend 시리즈

Build a ray tracer in a weekend

Descargar en el original — GitHub Pages ↗
Compartir
X Facebook
Enlace CC0 1.0
Ray Tracing in One Weekend 시리즈

Condiciones de uso simples

  • ✔ Se puede usar en juegos comerciales.
  • ✔ No hace falta dar crédito.
  • ✔ Se puede modificar.

Es un resumen. Rige la licencia de la página original.

“They are released under the CC0 license. This means that they are as close to public domain as we can get.”— GitHub Pages · 2026-10-18

Sobre este asset

Three short books that teach ray tracing by building a renderer step by step over a weekend. Released under CC0, they are great for game developers who want to understand rendering fundamentals.

※ The image above is a cover made by Yeoul Games, not an actual screenshot — see the original page for real previews.

Información

TipoLibros y textos
CreadorPeter Shirley 외
Sitio originalGitHub Pages
LicenciaCC0 1.0
PrecioGratis
Licencia comprobada el2026-10-18
Presentado porAdministración de Yeoul Games
Clics al original0

¿Eres el creador? Pídenos corregir o retirar la tarjeta y lo haremos enseguida

Assets similares

Game Programming PatternsDesign patterns for game programmersRoguelike Tutorial - In RustBuild a roguelike in Rust, step by stepThe Level Design BookEngine-agnostic level design for 3D gamesGame Engine Black Book: Wolfenstein 3D / DOOMClassic FPS engines dissected, free PDFsTwine CookbookRecipes for making Twine interactive fictionThe Inform Designer's Manual (4th ed.)The classic manual for writing text adventures
Yeoul Games Acerca de Preguntas frecuentes Contacto Desarrolladores Actualizaciones Política de privacidad Normas Términos de uso Sube tu juego